10
Where We Must Reach
Last updated Unofficial fan guide
- Layer
- 10 of 11
- Previous layer
- Geothermal Vents
- Next
- Crimson Ascent
What's in Where We Must Reach
Deepest layer holding the cargo; pressure keeps rising while you stay, and its traps mix those of earlier layers.
- Never has a layer modifier
- A drill pod needs a strong power source and carries you up once you have the cargo
- Achievement "Millions to One" for picking up the cargo
Depth: each layer is about 307 m (1,024 blocks) tall per wiki.gg; miraheze says 300 m. Exact meters for each layer start are not officially published.
Hazards and creatures
- Traps: turrets, ceiling turrets, landmines, coils, sound cannons, spent fuel, skullcrushers, sawblades, barbed fences, bear traps, spikes, pistons
- No enemies (miraheze)
Resources and loot
Our sources don't list specific resources for this layer yet.
Tips for Where We Must Reach
- Hurry through layers 9-10. Pressure keeps building and causes barotrauma.
Conditions to watch here
Creatures, plants and traps here
Sources: Scav Prototype Wiki (wiki.gg) · Casualties: Unknown Wiki (Miraheze) · Scav Prototype Wiki (wiki.gg) · Steam store