Casualties: Unknown patch notes
Last updated Unofficial fan guide
A short summary of each update in our own words. The full notes are on the game's Steam news page.
Version 1.0.2 (November 14, 2026)
- New setting to auto-color favorited items
- Milky can load a shotgun directly from a box of 12-gauge
- Shift-drag one liquid container onto another to pour everything across
- Materials go into the material pouch automatically when they fit
- Run setting to turn off the slowdown at the bottom of a layer
- Containers can be opened in the trader menu
- Some quest items can no longer be destroyed by magma
- Injecting radwater now irradiates you
- Fixes: cactuses spawning on the player, empty gaps in container menus, crafting menu opening inside the trader menu, PEO repairs with titanium sheets leaving 1% items
Version 1.0.1 (November 11, 2026)
- The nanotech scanner shows the depth of the chip in meters
- Your character remarks on it if you miss the cargo in Where We Must Reach
- Tweezers and the lockpicking kit can be worn on the belt
- The cargo surgery minigame gives you more time
- Crates in the escape sequence no longer drop useful loot
- Fixes: spawning on toxirock, overfilling containers by crafting fluids, guards' friendly fire breaking Pacifist, teleporting crystals sending you near the map edge
Version 1.0 (November 9, 2026)
- Layers 6 to 11, three endings and Endless mode
- Two new playable characters (Milky and Dune) and prosthetics
- New traps, more items, run settings and console commands
- Item colors and labels
- Lumalgae can be boiled down into bio-chem fluid
- Rebalanced: hunger and thirst warnings show earlier, antivenom and the soothing crystal shard buffed, campfires warm you more, machete lost its hammering quality, torch gained firestarting, drill repair kit and wood scraps recipes changed, some item weights changed
- Digestion crystal shards also reduce toxicosis; fungus chunk affects temperature less
Sources: Steam store