Casualties: Unknown enemies and hazards
Last updated Unofficial fan guide
Everything in the caves that isn't an item: creatures that hunt you, traps, plants you can harvest, crystals and the machines you'll run into. Names, health and drops come from the 1.0 game files; descriptions are our own.
Enemies (13)
- BloodsuckerHP 10000A den belonging to a bloodsucker, a creature that feeds on blood.
- Cave tickHP 15A tick-like parasite found in caves.
- ColdpuffHP 200A pale ball floating above the ground on purplish tentacles. For some reason it gives off intense cold.
- Elder thornbackHP 6000A warning to run.
- EmployeeHP 450A staff member wearing a blue coat.
- LeadbushHP 120Despite resembling a plant, this is really an animal, with chunks of heavy metal growing on its body.
- ManifestationHP 400A hostile manifestation of malice from something vastly beyond what your limited senses can comprehend.
- Overgrown tickHP 300A cave tick that had far too much food and room to grow, and is just as aggressive as the normal kind.
- Sand stalkerHP 400A large, furry, six-legged beast with visible sharp teeth that moves around unpredictably.
- Shade crawlerHP 100A creature called a shade crawler.
- SidestabberHP 400An odd creature merged with a fungus that fires a big spike at any prey walking by.
- Snow striderHP 425A big, furry predator that hunts in the cold parts of this cave network, kept warm by its dense coat.
- ThornbackHP 280A young, furry, and highly aggressive thornback that likes burrowing through the ground and tearing apart anything nearby that moves.
Traps and hazards (13)
- Barbed fenceHP 600A fence strung with barbs; the sharp spiky bits hurt anyone who brushes against them, so keep your hands off.
- Ceiling turretHP 1000A turret mounted overhead that appears to track heat or movement. You might be able to slip past it unnoticed.
- CoilHP 500An electrical device that instantly fries anything that conducts electricity.
- GeyserHP 250A volatile vent that tends to spurt water. Fortunately the water is no hotter than room temperature.
- GunmineHP 400A mine nicknamed the Toe popper.
- IcicleHP 100An icicle that appears only loosely attached to the ceiling above.
- LandmineHP 100An explosive mine that is quietly terrifying.
- Lava lampHP 250A lamp giving off a warm glow that burns when touched. Avoid staying close to it for long.
- SawbladeHP 400A spinning blade that stirs horrifying memories.
- SkullcrusherHP 800A device that could leave you with a headache, to put it mildly.
- Sound cannonHP 1500A cannon of sound; if you hear it charging up, you should protect your ears.
- StalactiteHP 200A rock spike that seems to hang loosely from the ceiling.
- TurretHP 500A turret fitted with what looks like a heat sensor.
Plants and fungi (28)
- Banana-plantHP 150Nicknamed the Banana Plant for its soft yellow head, this squat, broad plant is extremely slick underfoot, so walking over it is risky.
- BouncecapHP 500A cheerful mushroom that launches whoever lands on it back into the air, as its excited name suggests.
- BrownshroomHP 50An ordinary mushroom with nothing remarkable about it except its plain brown color.
- CactusHP 100A prickly desert plant that, to your annoyance, is not green here, though it is certainly as spiny as you were warned.
- Ceiling ryeHP 100A strangely sparse clump of grass growing from the ceiling, with elongated pods dangling from its tips that seem packed with grains.
- Crimson bushHP 170A red shrub. You are close to escaping, yet here you are, stopping to admire shrubbery.
- CrimtreeHP 350A tree with red foliage. Surely you have more pressing matters to deal with than looking at it.
- Dried bushHP 100A shrub you strongly suspect is long dead.
- DropshroomHP 100A fungus that lets its cap fall onto unlucky passersby in order to spread spores around them.
- FrigiantHP 120A glassy, ice-like plant with a round bulb dangling from it.
- Fungali bungaliHP 80A small cluster of greenish mushrooms. With some luck you may be able to pick one of the caps.
- GeotreeHP 80A soft, squishy tree covered in leaf-like pieces with strangely geometric shapes.
- GlowplantHP 40A bioluminescent green plant that seems to thrive without any trouble despite its harsh surroundings.
- GlowshroomHP 75A mushroom that is very bright and mildly radioactive.
- Grabber-shroomHP 2000A fungus that behaves in ways you find hard to believe a mushroom could.
- HeatfernHP 100A spongy, thorny fern that warms nearby air to scatter its spores, holding off the cold. Inhaling the spores for long can weaken your immune system.
- HydreedHP 150A plant with several arms, each ending in a bubble-like fruit, and a damp look.
- MushlightHP 40A glowing, bioluminescent plant of some sort.
- Mushroom platformHP 400A solid fungal growth that is strong enough to stand on.
- Mushroom ropeHP 10A long strand of fungus that looks easy to climb.
- Mushroom treeHP 800A tree-like mushroom that appears to glow.
- PopHP 150A tall, dull purple plant with a big, partly see-through bulb growing at its tip.
- Sand roseHP 80A strangely lovely plant with several big, elongated shapes growing from it.
- SandvineHP 10A long, strong vine that can be climbed, though a thin one may make that hard.
- SpicevineHP 250A short, tough plant that feels very dry and can be climbed.
- StoneplantHP 200A lump of hard, rock-like material dotted with soft green blobs.
- Tentacle-plantHP 1500A plant that probes the area around it with its tip, as if feeling for something.
- VeinHP 10Is it a plant? Either way, you can climb it.
Crystals (8)
- Blood CrystalHP 250A crystal that looks wet with a yellow fluid, which it seeps onto everything nearby.
- CrystalHP 200A crystal that glows with its own light and has something trapped inside it.
- Digestion CrystalHP 250A crystal with an odd appearance and an unusual texture.
- Emissive CrystalHP 250A crystal that gives off a fairly bright glow.
- Oxygen CrystalHP 250A crystal that appears to be bubbling slowly.
- Relief CrystalHP 250A sharp-looking crystal with a reddish tint.
- Soothing CrystalHP 250A crystal that looks unremarkable.
- Turbulent CrystalHP 250A crystal that trembles slightly.
People (1)
Objects and machines (31)
- BarrelHP 2000A barrel that looks aged.
- Bio-terminalHP 1000A computer terminal sitting over a plate, labeled with a prompt asking for a human DNA sample before it will continue.
- Broken drill podHP 300A drill pod damaged so badly that it cannot be fixed.
- Broken podHP 100000A pod you pushed far beyond safe limits; it also seems to have crashed through something along the way.
- Climbing ropeHP 500A fully lowered, sturdy rope. Stand next to it and press the Up key to begin climbing.
- Container crateHP 2000A crate holding an assortment of random items.
- Drill podHP 10000A vehicle built to carry passengers a long way through solid rock. It is currently broken, but a repair kit would get it running, letting you descend two layers.
- Drop capsuleHP 2500A capsule that gives off an artificial, heated warmth.
- Food boxHP 600A box containing food items.
- High-powered drill podHP 100000A cutting-edge vehicle for moving people far underground through solid rock. It will only run if you find a powerful energy source.
- Ice stalagmiteHP 400A pillar of ice rising from the floor with a rounded, harmless tip.
- Ion space heaterHP 400A device that heats its surroundings intensely. Staying too close for too long may cause mild radiation sickness.
- LadderHP 1000A vertical series of rungs for going up or down. You presumably already know how to use one.
- Lifepod chestHP 2000A chest that probably holds basic survival supplies.
- Lifepod heaterHP 300A heater that keeps the interior of the lifepod comfortably warm.
- Lifepod pumpHP 2000A pump that drains liquid spills out of the lifepod.
- Lifepod showerHP 150A fixture that sprays antiseptic cleaning foam once.
- LightHP 50A light fixture with a bulb inside that you could probably remove and take.
- Medical crateHP 1000A crate containing medical supplies.
- Pus sackHP 150A sac you feel sure is alive. It is gross, but might still be of some use.
- Recharging stationHP 1000A station that recharges any size of battery and has apparently unlimited power. Put a battery from your main hand into it, then drag it back onto yourself. A music player is built in to calm you while waiting, but ironically has no battery.
- Reinforced doorHP 15000A sturdy door that something might be able to open.
- Reset buttonHP 100A button to press if you made a mistake and want to restart.
- Scrap-eaterHP 1000A machine labeled to insert scrap in order to open, with a small screen beside it showing a percentage readout.
- Shuttle doorHP 5000A huge metal door that keeps the outside out and the inside in.
- Shuttle elevatorHP 15000An elevator in which you have spent an alarmingly large share of your whole life.
- Spent fuelHP 20000Used fuel that gives off an unsettling, eerie energy.
- StalagmiteHP 500A rock spike rising from the floor, mercifully with a rounded tip.
- Tech-BallHP 300A device that seems to be malfunctioning. You could try opening it.
- TerminalHP 100000An aged computer terminal.
- Waste pipeHP 500A corroded pipe oozing dark tar that you would rather not peer into. Given enough time, it will flood the surrounding area.
Source: the game-file data (Module:Building/data) on the Casualties: Unknown wiki. Only one wiki publishes this export, so entries are marked Not yet confirmed.